Agent Sprite Forge
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
At a glance.
A compact read before the deeper capability notes and official setup links.
Core features.
Feature cards focus on what the tool helps users do, not generated setup commands.
Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes.
Codex plans the asset pipeline, renders with built-in image generation, then local processors clean, split, validate, and export assets for Godot, Unity, or raw 2D game workflows.
Agent Sprite Forge is not just a folder of prompts.
It is a Codex-first 2D game asset workflow where the agent decides the plan, image generation creates the raw visuals, and deterministic scripts turn those visuals into reusable game assets.
Ground-only bases, dressed references, prop packs, transparent props, y-sort placement, collision, zones, and previews.
These examples were assembled with Codex using agent-sprite-forge workflows.
A browser-based RPG prototype with generated characters, starter selection, map flow, and battle UI.
A compact JavaScript game showcase built from sprite, monster, battle, and map assets generated through the skill workflow.
Agent / Skill / MCP / Workflow fit.
This panel keeps technical format separate from the user-facing AI category.
Official setup path.
Generated install snippets are intentionally not mirrored here because they drift. The page links to source-owned setup docs instead.
Evidence and adoption notes.
These notes help a user decide whether to investigate the official project further.
Source repository last pushed at 2026-05-05T17:53:33Z.
Generated from source metadata; confirm operational details in the official project before adopting it.
Review the upstream license, maintenance activity, and issue history before using it in production.